29th January 2018 at 4:12 pm #1116
PRICE: £15 for NAF members, £20 for new NAF members (includes NAF sign-up).
Payments (as a gift please) to firstname.lastname@example.org (and remember to include your NAF name and number!)
— Note: I won’t be doing NAF renewals this year as I’m going to be way too busy early next year (and may not even be there on the day); I’ll sort out new memberships as best I can but renewals can be done online easily enough.
VENUE: this year we’re back in Godmanchester, the venue has parking and a good curry house nearby but more limited food selection for lunch.
The Comrades Club
Note: for comfort reasons I’m putting a limit on sign-ups this year, we can stretch to 32 but more than that would be pushing things a bit.
Saturday 17th March 2018
9:00 – 9:45 Team registration
9:45 – 10:00 First round draw
10:00 – 12:15 First round matches
12:15 – 13:15 Lunch
13:15 – 15:30 Second round matches
15:30 – 15:45 Small break
15:45 – 18:00 Third round matches
18:00 End of day one
Sunday 18th March 2018
10:00 – 12:15 Fourth round matches
12:15 – 13:00 Lunch
13:00 – 15:15 Fifth round matches
15:15 – 15:30 Small break
15:30 – 17:45 Sixth round matches
18:00 Final Presentation and close of tournament
Boudica Bowl will be using the current NAF Rules, as detailed on the NAF website and used by standard at all NAF tournaments.
All 24 CRP teams, including Slann, Chaos Pact and Underworld, can be used.
Note: whatever the result of the NAF vote, Bretonnians and Khorne will not be allowed this year.
Each coach will get 1,100,000 gold pieces maximum to spend on their team.
All CRP inducements are allowed, except for mercenaries, special play cards and wizards. Star players are allowed, but you must have 11 rostered players before you can purchase them. If 2
coaches both hire the same star, he will play for both teams. All Star Players from CRP, DZ1 and DZ2 are allowed along with the 3 from Bugmans (rules in the full rules-pack)
This year, coaches will be asked to bring along 2 teams; each one will be used in 3 games, decided by the coach beforehand (in secret).
Before each game : once the draw has been made and you’ve found your opponent+table, each coach will pick in secret which team they are using for the match, and then both will reveal
them at the same time (the exact method of doing this will be determined before the event and will be published on the day). A coach is allowed to know which teams their opponent has used
prior to the match.
The Boudica Skills Package is tiered the same as last year; each team will have a number of skills to give out before the tournament starts. These skills must be chosen before registration . No stat increases are allowed. Both teams a coach brings will have the skills applied.
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Skaven, Undead, Wood elf
Chaos Pact, Elf, High Elf, Human, Necro, Slann
Chaos, Khemri, Nurgle, Underworld, Vampire
Goblin, Halfling, Ogre
Each team is allowed to trade 2 normal skills for a double skill (up to 2 double skills per team).
Each team can also trade 2 normal skills to stack put a second normal on a player who has already received one (note: a single player cannot have a double skill and a normal skill).
There is no limit to skills, so the same number can be taken any number of times… stacking dirty player on a team of zombies is fine by us
Boudica Bowl will be a six game tournament. The first round will be a random draw, then rounds two to six will be drawn Swiss style.
We’ve dispensed with bonus points for this year; a win give 2 points, a draw 1, and a loss 0
As before, in case of concessions, unless it’s a valid concession as per CRP (i.e. the coach could not field more than 2 players at the start of a drive) the conceding coach will get -10 points (with no bonus points from the game) and will be unable to claim any trophies at the end of the tournament.
For the Most CAS trophy, casualties from a Block, Foul, Secret Weapon, Crowd Push or Stab count.
For determining prizes, the following tiebreakers will be used (in order):
1. Tier-points – e.g. the total number of tier points a coach brings.
*** Example: Dr. von Churchman bring along Undead and Wood Elves; both are tier 0, so he gets 0 points for the tie-breaker. Meanwhile, coach Mad Ol’ Sarnie plays goblins and vampires, giving him 5 points. In the unlikely event of these coaches being tied, Sarnie will finish above Churchman.
2. Strength of schedule (opponents’ scores)
3. Net (combined) TDs & Cas
4. Closest to the bull (3 darts)
5. Coin toss
Eligible teams for stunty cup are: Halflings, Goblins, Ogre only. Proper stunty teams only, rather than the pseudo-stunty cheats we’ve allowed in previous years.
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